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Joined 2 years ago
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Cake day: June 28th, 2024

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  • Here’s my whole library if you want to see everything I like. Some notable exclusives:

    • Super Mario Odyssey - IMO, this is right up there with 64. The game is absolutely packed, biggest in the series, and I love everything they’ve done with new movement techniques.
    • Splatoon 3 - And 2, but not like there’s any reason to back to S2 now. I’ve never really been into shooters much, Splatoon, Kid Icarus Uprising, and TF2 are the only ones I’ve really liked. But I do love this game because it’s so unlike ordinary shooters.
    • Metroid Dread - Hits all the same highs as Super, but with significantly better combat and bosses. Yes, I’m saying that makes it better than Super.
    • Puyo Puyo Champions - Not actually exclusive, but if you want to play this game online, JP players are all on Switch. So functionally, it might as well be exclusive.
    • Kirby Air Riders - I waited 22 years for this sequel. I bought a Switch 2 just to play this. And it was worth it. I’m actually blown away by how much higher this game raised the bar from the original.


  • Every position that claims to be entry level inevitably sends me back an email that says “We received many qualified applicants and have decided to move ahead with another candidate whose work experience is a closer match for this particular role.”

    My bachelor’s degree isn’t worth the paper it’s printed on anymore. Experience is all that matters, but I can’t get experience because I don’t have experience.





  • You might be right about the relative impact of AI alone, but there are like a dozen different problems threatening the job market all at once. Added up, I do think we are heading towards a future where we have to start rethinking how our society handles employment.

    A world where robots do most of the hard work for us ought to be a utopia, but as you say, capitalism uses unemployment as a threat. If you can’t get a job, you starve and die. That has to change in a world where we’ll have far more people than jobs.

    And I don’t think it’s as simple as just having us all work less hours - every technological advancement that was once said would lead to shorter working hours instead only ever led to those at the top pocketing the surplus labor.


    • Celeste Mario’s Zap & Dash (NES): SMB1 turned into a Metroidvania with Celeste mechanics ported in. I think what impresses me the most is that they got 4-directional scrolling into this engine.
    • Super Metroid and A Link to the Past Crossover Randomizer (SNES): It’s an absolutely incredible technical feat that this even works. SM and ALttP smashed together into a single ROM, with a few doors that take you from one game to the other, then the item pools are shuffled together so you have to go back and forth to find one game’s items in the other. Unfortunately because ALttP is a much bigger game with a lot more items it kinda overshadows SM, you may not find this to be as replayable as the standalone randos. But I recommend trying it once because it’s just so cool the first time.




  • Miyamoto and Sakurai envisioned the original Kirby’s Dream Land as a My First Game for beginners. That was an explicit design goal for the game.

    That said, many of the games do have some harder postgame challenges tucked away. In fact that too dates all the way back to Dream Land’s Extra Game that can be accessed by Up+A+Select on the title screen. Extra Game is arguably still not that hard, but it does set some precedent for what’s to come in later titles.

    Super Star put a bigger focus on this with The Arena, a rather long boss rush gauntlet combining every boss from every preceding sub-game, with limited healing. The remake, Super Star Ultra, adds new sub-games that pretty much pick up where the original’s difficulty curve left off - the original Super Star starts with Spring Breeze, a condensed retelling of Dream Land, and SSU’s new content starts with Revenge of the King, a remix based on Dream Land’s Extra Game. Then SSU ends with The True Arena, incorporating all the new content, including harder versions of the original bosses and a new True Final Boss.

    Super Star Ultra pretty much set the tone for modern Kirby after that. Return to Dream Land, Triple Deluxe, and Planet Robobot all feature a direct reprise of both The Arena and The True Arena, the latter incorporating other postgame challenges from those games, and all of which culminate in their own True Final Boss.

    Also, for a self-imposed challenge, you can always try playing without copy powers.

    https://wikirby.com/wiki/Difficulty
    https://wikirby.com/wiki/Extra_Mode