• inclementimmigrant@lemmy.world
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    4 hours ago

    Remember when upscalers were marketed as more a nice to have feature and extension of life of older cards vs a mandatory, proprietary think to make a damn game run?

  • fckreddit@lemmy.ml
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    6 hours ago

    If I am buying top of the line GPU just to use upscalers,I am the biggest fool of all. Upscalers should be used to extend the life of older GPUs, not an excuse to poorly optimize the games. Man, what an ass backward industry is AAA games industry han become.

    • TwanHE@lemmy.world
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      3 hours ago

      I mean it still works on 20 series onwards, but with a bit more performance impact.

      But yeah it starting to become normal to have to use it, even if its to get better anti aliasing than the default vaseline options.

      • fckreddit@lemmy.ml
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        2 hours ago

        But DLSS is making devs lazy. I remember playing Spider-Man 2 on my RTX 3070 on High, Raytracing off and dlss both on and off. It looked noticeably worse than Spider-Man 2014 on base PS4. Maybe it is just one game, but I was really not impressed that a 2 year old game looked worse than 10 year old game.

        • TwanHE@lemmy.world
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          2 hours ago

          I don’t like it either, the ghosting and movement artifacts are still very obvious even above 200 fps and once i notice them i cant unsee it.

  • redisdead@lemmy.world
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    7 hours ago

    Imagine buying a 4500€ GPU to run at 1080p and then blow these fake pixels up

  • thatonecoder@lemmy.ca
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    7 hours ago

    The problem is that it’s being used to not optimize, when it should be to prolong the lifespan of computers, mostly older gaming rigs. If developers focused on optimizing and not on rushing things, a GTX 1080 Ti could probably handle AAA games at 1440p, high settings, at least at 60 FPS, and 140+ FPS with DLSS at quality. Keep in mind that I don’t blame most developers, but rather big corps, that do have partnerships with companies like Nvidia, that obviously want people constantly buying their GPUs.

    • Fubarberry@sopuli.xyz
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      7 hours ago

      Yeah, I really like DLSS/FSR/etc for letting newer games run on old systems. But I don’t feel like it should ever be necessary for modern hardware to run it well.

      Ray tracing in general is a big culprit in this, it has such a high performance hit. That was fine back when Ray tracing was optional, but we’re increasingly seeing games with mandatory ray tracing now. Indiana Jones and the upcoming Doom The Dark Ages requiring it for lighting is a mistake imo, not something that computer hardware in general is really ready to be a default.

      • thatonecoder@lemmy.ca
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        3 hours ago

        Ray Tracing is useless (unless it’s for animated movies or movies that use CGI), regular lighting is a lot better for performance, and it’s 80% as good as Ray Tracing, in comparison. I use a really bad laptop, yet it is possible to get 30 to 60 FPS, on decently optimized games.

        • Fubarberry@sopuli.xyz
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          2 hours ago

          Agreed, the industry has lots of tricks for doing authentic looking lighting and reflection, that can be done at a fraction of the performance impact. One day we’ll be at a point where hardware raytracing makes sense, but I don’t think we’re there yet.

    • Overspark@feddit.nl
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      4 hours ago

      GTX cards don’t have the hardware to do DLSS though, so unfortunately this is impossible.

      • thatonecoder@lemmy.ca
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        3 hours ago

        Nonetheless, I think that it is possible to modificate these cards, to have an upscaling chip inside it. But it would take some effort, which no company will ever do.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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        4 hours ago

        I was gonna say my 1660 Super is still able to do that in most modern games without DLSS (or FSR). In fact, most of the time turning on the AI upscaling makes things run worse and I don’t even understand that. But like, two games that release in the same month and one runs great maxed out while another putters along at 30-40 on low settings with the upscaling off, despite both being on the same engine, tells me that one of them is using DLSS/FSR as a crutch.

        • Fubarberry@sopuli.xyz
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          2 hours ago

          most of the time turning on the AI upscaling makes things run worse and I don’t even understand that

          My understanding is that DLSS/FSR are usually converting GPU load into a lesser CPU load. But if you’re already bottlenecked by your CPU, using the upscalers will hurt your performance instead.

          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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            2 hours ago

            I got a Ryzen 5 3600. It shouldn’t be bottlenecked. But also, the games where it does make things worse run absolutely perfect without it, and the ones that work better with it on run like ass without it, so I had been assuming that maybe it was messing things up because I really don’t even need it. 🤷🏻‍♂️