Helldivers 2 devs Arrowhead have finally explained why its PC version is so full of storage-hogging duplicate assets: it's all to do with slow HDD load times.
Not surprising for a UE4 game. Unreal engine’s pak files are notorious for not playing nice with steam’s update system, where making even really small changes to a game’s data can cause huge portions of the file to change (and thus have to be redownloaded). Especially when using pak file compression, which most games use because it drastically reduces loading times
Not surprising for a UE4 game. Unreal engine’s pak files are notorious for not playing nice with steam’s update system, where making even really small changes to a game’s data can cause huge portions of the file to change (and thus have to be redownloaded). Especially when using pak file compression, which most games use because it drastically reduces loading times