alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 3 days ago"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creatorwww.pcgamesn.comexternal-linkmessage-square130linkfedilinkarrow-up1299arrow-down12
arrow-up1297arrow-down1external-link"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creatorwww.pcgamesn.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 3 days agomessage-square130linkfedilink
minus-squareKnock_Knock_Lemmy_In@lemmy.worldlinkfedilinkEnglisharrow-up4·20 hours agoFortnite is a great example. It started as a co-op tower defence game. Then they saw the success of PUBG and borrowed their game mechanic (and some developers too I think). Then epic coined it in selling skins.
Fortnite is a great example. It started as a co-op tower defence game. Then they saw the success of PUBG and borrowed their game mechanic (and some developers too I think).
Then epic coined it in selling skins.