Wine fans have a reason to smile today. Wine 11.0 is finally here, and it is a big deal for anyone running Windows software on Linux. After a full year of work, more than six thousand code changes, and hundreds of bug fixes, Wine is moving forward in a way that feels like a turning point. This release tightens up major subsystems, improves performance, expands hardware support, and carries a big win for compatibility. If you have been waiting for Wine to feel smoother and a little less fussy, 11.0 might be the moment you jump back in.

  • nibbler@discuss.tchncs.de
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    10 days ago

    really? my games just work. 3 years ago i still had to invest time into debugging/tweaking, just last month i installed 3 random games from my steam library and they all just worked out of the box.

      • Grass@sh.itjust.works
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        10 days ago

        I thought at first you were a time traveller from 2009 or something but I totally forgot wine runs on mac

      • notthebees@reddthat.com
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        10 days ago

        I know macs are a little more different than normal arm CPUs with page size etc. Don’t you need fex or box64?

        • NewOldGuard@lemmy.ml
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          10 days ago

          The Mac ecosystem has its own set of tooling for this. It uses Apple’s Rosetta 2 for x86 to ARM translation, and their Game Porting Toolkit (GPTK) for DX12 to Metal (Apple’s proprietary graphics API) translation.

      • nibbler@discuss.tchncs.de
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        10 days ago

        I admit I bought AMD graphics and use a distribution that is said to be good for gaming (cachyos) to save me some trouble. and I did not test on very recent titles (I dont own/play those)