One of the biggest issues I have with online currently is that Corps run it from the ground up. It used to be if you wanted you could host a server or pay for one to be hosted, set game mechanics how you’d like, hell even run mods. You could then find like minded individuals and form clans and have a blast. Now you’re forced into their model, and if it fails well fuck you. I would have LOVED for Anthem to be successful. The gameplay that was there was amazing, just undercooked. Knowing the insanity of individuals when they’re passionate about something, I have no doubt this game would have been more successful if they’d released private servers and modding tools.
Automatic matchmaking and server migration ruined a lot of online gaming. Gone are the days where you could find a friendly server in the server browser and spend hours with the same group of people, building friendships and rivalries. Now it’s just lobbies full of strangers getting reshuffled every match.
Speaking of clans, I haven’t had the feeling of bonding with other players in at least 10 years. That’s when it started to fade to my feeling. Now you jump online with a completely different set of players each time.
In the older games we used to make player towers and shoot the shit, trying all sorts of things in the game. You get to know the people and form teams/clans. Fun times.
Yup. Completely agree. It’s still relatively easy to meet people in say MMORPGs, but that isn’t for everyone. I used to love PvP games, especially the BF franchise but it’s just not the same anymore when they skill set you every match and it’s just chaos until the round ends.
One of the biggest issues I have with online currently is that Corps run it from the ground up. It used to be if you wanted you could host a server or pay for one to be hosted, set game mechanics how you’d like, hell even run mods. You could then find like minded individuals and form clans and have a blast. Now you’re forced into their model, and if it fails well fuck you. I would have LOVED for Anthem to be successful. The gameplay that was there was amazing, just undercooked. Knowing the insanity of individuals when they’re passionate about something, I have no doubt this game would have been more successful if they’d released private servers and modding tools.
Automatic matchmaking and server migration ruined a lot of online gaming. Gone are the days where you could find a friendly server in the server browser and spend hours with the same group of people, building friendships and rivalries. Now it’s just lobbies full of strangers getting reshuffled every match.
Speaking of clans, I haven’t had the feeling of bonding with other players in at least 10 years. That’s when it started to fade to my feeling. Now you jump online with a completely different set of players each time.
In the older games we used to make player towers and shoot the shit, trying all sorts of things in the game. You get to know the people and form teams/clans. Fun times.
Yup. Completely agree. It’s still relatively easy to meet people in say MMORPGs, but that isn’t for everyone. I used to love PvP games, especially the BF franchise but it’s just not the same anymore when they skill set you every match and it’s just chaos until the round ends.