Friendslop is just the tip of the iceberg, and also a chunk of the iceberg

  • TheAsianDonKnots@lemmy.zip
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    10 days ago

    They’re calling us drunk instead of saying AAA titles have been a garbage money grab that almost always fail to launch, torture developers, and are filled with bloatware slop? Ok, games radar.

    • Sabata@ani.social
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      10 days ago

      You will pay $70 for half a game that will be unplayable in 6 months, let us root kit your PC, and spend another $60 in Family Guy skins. Our shareholders demand it.

      • brucethemoose@lemmy.world
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        10 days ago

        Jank is alright, as pointed out:

        “This is why I love PC gaming,” Zukowski says. “There’s just more acceptance of jank.” Whereas consoles, with their stricter approvals and more cumbersome patch pipelines, have “so much cert to go through.”

        But:

        “Big publishers charging $70 or $80 might find PC gamers less tolerant of jank.”

        That, and mtx spam and being boring.

        Like, I can look past a junky storefront if the game is sublimely written. I might run some anticheat. But AAAAs seem hell bent on achieving that miserable trifecta, and charging for it. I think the combination is more poisonous than the individual ingredients.

        • Brave Little Hitachi Wand@feddit.uk
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          10 days ago

          Maybe I’m being too simplistic, but I just think too much money ruins art. The budget gets too big and the stakes are too high, now it has to make a humongous profit. Now you’re more focused on that than your creative. It’s like clockwork, money just ruins shit.

          • brucethemoose@lemmy.world
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            10 days ago

            It depends.

            There’s a case for some high budget projects, but yes, there’s always a point where a bigger budget starts to hurt.