

"".to_string()
probably
"".to_string()
probably
I feel this is related, and hightlight this even further, look at all the ways to initialize something in C++.
https://www.youtube.com/watch?v=7DTlWPgX6zs
If you are really lazy, have a look at making an int at around 7:20. It’s not horrible that alone, but it does show how many meanings each thing has with very little difference, added on top of years of legacy compatability accumulation. Then it further goes into detail about the auto use, and how parantheses, bracket, squiggly bracket all can be used and help with the mess.
None of those issues for my main IDE, though Rider on some occasions do get stuck marking some spelling errors after they are fixed.
It has stuttered a few times, but pretty rare. But it does have a bug where it think it is building a project, but isn’t. And requires a restart to fix… Easy to trigger if you try building a project while it’s loading the project…
Visual Stuido with Resharper is the one where things would randomly stop working though. Especially hotkeys would sometimes stop working until I restarted it. Slow and stutter too.
Github actually does that too, in some cases at least.
https://trufflesecurity.com/blog/anyone-can-access-deleted-and-private-repo-data-github
Try making a list without copying every time you add something. Mutability matters then. Imagine copying 10000 elements, or copying 10000 references to items every time something were to be added or changed.
It probably makes sense if the program they came from is a badcase, but at least ours don’t go over board. It’s always a “you are probably doing something wrong, but we will allow it if you want to” or a “please confirm you want to do this thing that may have huge consequences”. With what they were learning, they were not touching anything related to the latter. So they probably were doing something wrong.
I was on-site for users learning our new program. Watched them do something, a dialog came up, and faster then i could catch what it was, they closed it. Dialogs are warnings or confirmations you know, and they did not know what it was…
So yeah, sometimes I do think there should be a wait time on the OK button.
If Reddit back in the day had asked a few dollars for me to stick with using 3rd party apps using the API I would have. But they did the opposite, so here I am. First time actually donating to something, a measily $2 dollars a month, but hopefully a start to fund some of the free stuff I use.
In modern games, I think it’s fairly common to have a common 3d skeletons share names. So you can make animations like the one above apply to any character even if they have differences. It doesn’t mean that dog extends human, but it may mean that a dog model shares a lot of common “bones”, that are used for movement, with a human model.
So when a human animation is applied to the dog, you can see it warp to start position of the animation, move, and then then stop at the end position as a standing human, before warping back to idle animation (when it turns back into the dog shape)
Related, weapons in Destiny also share the same components across weapon types, and bugs have caused one weapon type to be used for another weapon, making funny things happen. Like how a hand canon (pistol) stretches like a bow because it’s model got used in place of the bow model at the start of this clip:
https://www.youtube.com/watch?v=0YZa9vv5U0M