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Joined 2 years ago
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Cake day: June 22nd, 2023

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  • I use a 5600g on b450 ITX board and 4x 8GB Seagate drives and see about 35W idle and about 40W average. It used to be 45W because I was forced to use a GPU in addition to a 3600 to boot (even though its headless, just a bad bios setup that I can’t fix) and getting a CPU with graphics dropped my idle consumption quite a bit. I suspect the extra wattage for your machine is probably the bigger motherboard and the less efficient CPU.

    It is possible to get the machine part down into single digits wattage and then about 5W a drive is the floor without spinning them down, so the minimum you could likely see with a much less powerful CPU is about 30-35W.



  • There is no end to the greed of those with millions and especially billions and they aren’t content to just keep running a profitable business, they have to get all the money.

    This is just the history of humanity and finances forever, the one saving grace in all this is every big business gets complacent in its money making and seeks ever increasing profit (and becomes management heavy) until a young upstart finds a way to do it a lot better and cheaper and disrupts the market. Google has become the big lumbering unable to change organisation seeking maximum profit now, its become IBM.


  • BrightCandle@lemmy.worldtoSelfhosted@lemmy.worldFreshRSS weirdness
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    28 days ago

    Make sure none of the exceptions are ticked and the Minimum number of articles to keep per feed is also 25 or below. Then its up to the cron when that runs so you might have to manually purge it and optimise the database to see what it will actually keep.

    I can’t say I have ever worried about it, been running FreshRSS for years and it seems to keep its database size in check fairly well and the defaults have worked fine for me and it rarely gets above 100MB. So I know it “loosely” works in that old articles are absolutely getting purged in time but have no idea how strictly it follows these rules.









  • I don’t think this affects anything other than some really ancient machines from the 1990s which would struggle to have enough RAM to run modern Linux anyway. But the problem is I could be wrong about that and there could be embedded systems that do need modern updates due to internet exposure about or other systems running apparently old instruction sets all over the world. I don’t know so I would want to see a feedback site set up for people to say if they need this support and to estimate how many exist.






  • Not necessarily. Ignore chiplets because that is mostly about yield and price and look at what happens when we go very threaded. Smaller cores with less clockspeed take up less space and less power and are more efficient with both which leads to more total compute performance in a given space and power budget. The ideal CPU in a highly multithreaded environment has a small number of P cores that matches the number of single threaded combining threads and as many E cores as possible due to Amadhl’s law. The single threaded part comes to dominate given enough multithreading and all algorithms have some amount of single threaded accumulation of results.

    AMD is working with the same limitations and bigger cores with more clockspeed will always have less total cores and achieve less total compute performance in that space. The single threaded component will dominate at high core counts so the answer is not all P cores and not all E cores and AMDs cores should be considered P cores. The ideal number of P cores is definitely more than 1 because the GPU requires one of those high performance threads and the game will need at least one depending on how many different sets of parallel tasks it is running.

    But the problem is this theoretical future is a bit far off because we can clearly do today’s games with 6 cores quite happily and most don’t really utilise 6 cores well. They tend to prefer all high performance cores, no one is yet at the stage of dealing with the added complexity of heterogenous CPU core performance and its why both AMD and Intel have special scheluders to improve game utilisation a bit better, this approach of differing core performance first a little and then with E cores quite a lot is too new since big AAA games are in development for many years. So while its likely the future gains from silicon slow further, necessitating optimising the compute density and balance of cores, its unclear when Intel’s strategy will pay off in games, it pays off in some productivity applications but not games yet.

    I am certain this approach and further iterations of it with multiple different levels and even instruction sets are quite likely the future of computing, so far its been critical for the GPUs success, its really unclear when that likely future will happen. It definitely doesn’t make sense now or the near future so buying a current Intel CPU for games makes no sense.