

I remember at one point the front-end guys I knew were laughing that it didn’t even support iframes. But I imagine it eventually got decent enough.
I remember at one point the front-end guys I knew were laughing that it didn’t even support iframes. But I imagine it eventually got decent enough.
Meanwhile in my company the leadership just thinks that we have a messaging problem after the new AI stuff we implemented made absolutely no difference in the sales numbers.
Windows Vista is Microsoft’s greatest success, because it’s main purpose was to make people forget the promises made for Longhorn.
The malware is not on react-native, but react-native-aria. A “copy” of Adobe’s react-aria libs.
The last bullet point is not really that common anymore.
“except” is also used in Pascal (or at least the main derivatives of it), but not sure if that’s older than its use in Python or not.
That’s pretty cool, great job!
AI is not the new NFT but also not the new Internet. It’s the new touchscreen. Amazing in some contexts, but forced down on every other.
As usual, if you want to make something for Mac, Apple requires you to make it FOR Mac, with several little things on top of just being able to run the game. And you need to pay Apple for the privilege of making something for their platform too.
Then there’s also all several tech stacks that they outright forbid even if it could run just fine. And many security layers you need to navigate and document in order to not got some random API call blocked that ends up breaking your whole code (something that you can’t even test properly because the blocks occur randomly and only when the game is downloaded from their [mandatory?] app store).
Most devs work with windows as their target platform and depending on their tech stack, supporting Linux might be as simple as running a separate build script (nowadays not even that as users can just figure out for themselves how to run the windows version of the game). Testing your game on your own mac (for a limited time) might be just as easy, but Apple adds so many extra layers to the process of releasing a game for their platform that in general it’s just not worth it.
There’s a bunch of people out there desperate for anything to play, but the best option for making your game run on macs these days is to add it to some service like GeForce Now.
Apple is constantly trying to shun gamedevs away from its platform, then from time to time they’ll be like “why won’t people make games for macs?” and do something like this to try to get them back, but shortly after it’ll go right back to screwing devs all over again.
Dropped Ubuntu because of snaps.
Dropped Manjaro because updating anything on it was too annoying and potentially destructive if you didn’t read through every changelog.
Currently on bluefin because everything is working smoothly on it. Also have a Bazzite setup which I’m not as happy with as I am with bluefin but not to the point of thinking of dropping it.
It’s not that bad by default, it just gives it a disadvantage in terms of performance, but if you care about it you can still make it run smooth and be not-that-heavy. Microsoft just doesn’t.
I’ve worked on FOSS stuff with very large user bases and seen very obvious flaws go unnoticed for several years, so I guess most people don’t.
It’s pretty bad at anything with large amounts of both data and formulas.
As an example, if you try to make a spreadsheet for managing resources of any basic Colony Sim game (something with a list of items and recipes to turn them into other items and keep track of quantities), then you’re already beyond the computing capacity of the browser based excel.
The average retail store where I live is still selling computers with 6+ years old CPUs as “gamer edition”.
I think both of them have Japanese (I remember seeing Rosetta Stone being praised for its Japanese content 20 years ago and I hope it would only have improved since), but I haven’t gone very far in the language in either app.
As a complete beginner, Drops is pretty good for learning random words and increasing vocabulary. As you advance through it you start seeing sentences too, but it doesn’t teach you how to make your own sentences, only to memorize the ones they pre-created.
Rosetta Stone doesn’t translate anything. All of the content is in the language you want to learn and it tries to introduce you to things in a natural way. For example it shows a picture of someone biting an apple and says “the man eats an apple”, then later shows other pictures related to one or multiple men, fruits and verbs, so you can get used to the differences between things just by observing those.
Sometimes the icons annoy me too and I wish the app had an option to always show the icon’s label, but at least you can tap on the icon to see the label.
Check out “Language Drops” and “Rosetta Stone” if you’re looking for replacements. They both have very different approaches to language learning (both from each other and from Duolingo), but their content is at the very least much better curated than Duolingo’s.
I haven’t gone out of my way to check but AFAIK neither of them is jumping on the AI-before-anything-else train.
That’s also a myth, specially for a project of the size of nextcloud. Bugs can and do go unnoticed for years while in plain sight - with no way to know if it’s been detected by any black hat.
Even worse: as soon as you merge a security fix in an open repository, people will instantly be trying to abuse it in any environment they can find that is currently running the unpatched version.