WalrusDragonOnABike [they/them]

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Joined 1 year ago
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Cake day: December 31st, 2023

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  • Another way to differentiate would be things like rendering technology. While raytracing is starting to be partially utilized a little bit, I’d hardly say it’s taken over yet, so there’s not much technological difference between a 360 and a PS5. Mostly boils down to more cores and faster with some minor extra features. Far more difference between even the SNES and the N64 than between the PS1 and the PS5 imo.

    You could also use Internet access as a determinant, but then even snes and Sega Genesis wouldn’t be retro (at least in Japan).

    Could just define retros as anything that fits at least one or 2 of those 4 characteristics of retro video game consoles, but the xbox360 is pretty much modern by all of them.





  • Given my consumption of video games tends to be through small twitch streams and the streams I watch tend to play lots of indie stuff, I at least get the impression that Indie games are what I hear and know most about. Like, I didn’t even know Astro Boy was a 3d platformer until I saw it being speedrun at GDQ this winter.

    I feel like the huge success of games like Balatro shows how indies already have a lot of peer to peer spread. That said, I suspect there is a luck component to going viral and that other solid indie games are being ignored for mediocre AAA games. But it’s hard for me to tell how popular games like Uncle Chop’s or Cobalt Core are because I see far more people playing them than I do people playing games like Star Citizen or even Black Myth Wukong.

    That said, there certainly are some indies that are hardware intensive, but I don’t think I’ve seen any that are GPU intensive. But simulation games like Dyson Sphere Program and Stonehearth certainly can benefit from a beefier CPU or extra RAM (the latter partly due to a memory leak).