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The irony is that most programmers were just googling and getting answers from stackoverflow, now they don’t even need to Google.
That’s the thing, though, doing that still requires you to read the answer, understand it, and apply it to the thing you’re doing, because the answer probably isn’t tailored to your exact task. Doing this work is how you develop an understanding of what’s going on in your language, your libraries, and your own code. An experienced developer has built up those mental muscles, and can probably get away with letting an AI do the tedious stuff, but more novice developers will be depriving themselves of learning what they’re actually doing if they let the AI handle the easy things, and they’ll be helpless to figure out the things that the AI can’t do.
Going from assembly to C does put the programmer at some distance from the reality of the computer, and I’d argue that if you haven’t at least dipped into some assembly and at least understand the basics of what’s actually going on down there, your computer science education is incomplete. But once you have that understanding, it’s okay to let the computer handle the tedium for you and only dip down to that level if necessary. Or learning sorting algorithms, versus just using your standard library’s sort()
function, same thing. AI falls into that category too, I’d argue, but it’s so attractive that I worry it’s treating important learning as tedium and helping people skip it.
I’m all for making programming simpler, for lowering barriers and increasing accessibility, but there’s a risk there too. Obviously wheelchairs are good things, but using one simply “because it’s easier” and not because you need to will cause your legs to atrophy, or never develop strength in the first place, and I’m worried there’s a similar thing going on with AI in programming. “I don’t want to have to think about this” isn’t a healthy attitude to have, a program is basically a collection of crystallized thoughts and ideas, thinking it through is a critical part of the process.
I’ll acknowledge that there’s definitely an element of “well I had to do it the hard way, you should too” at work with some people, and I don’t want to make that argument. Code is also not nearly as bad as something like image generation, where it’s literally just typing a thing and getting a not-very-good image back that’s ready to go; I’m sure if you’re making playable games, you’re putting in more work than that because it’s just not possible to type some words and get a game out of it. You’ll have to use your brain to get it right. And if you’re happy with the results you get and the work you’re doing, I’m definitely not going to tell you you’re doing it wrong.
(If you’re trying to make a career of software engineering or have a desire to understand it at a deeper level, I’d argue that relying heavily on AI might be more of a hindrance to those goals than you know, but if those aren’t your goals, who cares? Have fun with it.)
What I’m talking about is a bigger picture thing than you and your games; it’s the industry as a whole. Much like algorithmic timelines have had the effect of turning the internet from something you actively explored into something you passively let wash over you, I’m worried that AI is creating a “do the thinking for me” button that’s going to be too tempting for people to use responsibly, and will result in too much code becoming a bunch of half-baked AI slop cobbled together by people who don’t understand what they’re really doing. There’s already enough cargo culting around software, and AI will just make it more opaque and mysterious if overused and over-relied on. But that’s a bigger picture thing; just like I’m not above laying back and letting TikTok wash over me sometimes, I’m glad you’re doing things you like with the assistance you get. I just don’t want that to become the only way things happen either.