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Cake day: June 19th, 2023

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  • rah@feddit.uktoLinux@programming.devThe future of Flatpak - LWN
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    1 month ago

    They are both perfectly fine editors but they don’t hold a candle to a proper IDE

    I’m not sure what you mean by “proper” in this context. Every IDE I’ve ever used has seemed like a child’s toy compared to Emacs. An annoying child’s toy with cracks and sharp edges.

    I also want to play some games that go beyond the production values of SuperTuxKart and Battle for Wesnoth.

    Try 0 A.D. or FreeOrion.













  • The days/weeks/months it would take me to add it and fix all the probable bugs it entails could be used to improve the game itself

    Making a game multi-platform is improving the game. Massively.

    The high level of skill required to write multi-platform games is why most studios don’t bother: Windows developers are a dime a dozen but skilled multi-platform developers are rare. Have you got what it takes? Do you have the cojones to step up your programming game? Or are you happy to wallow in the slop with the rest of the Windows game developers?

    Also, remember that Linux isn’t the only POSIX OS. If you do your porting right, you get to support a shed load of other OSes for very little.