

So did they not commit suicide, or was Jobst just wrong about the exact circumstances leading up to it?
So did they not commit suicide, or was Jobst just wrong about the exact circumstances leading up to it?
Ahhh that’s the part I forgot or didn’t catch, thanks!
So this isn’t the main point of the article, but near the end they mention the fan game Barkley, Shut Up and Jam: Gaiden. I don’t know if I’m forgetting the plot of Gaiden or what, but they say it mixes the original game with the plot of Space Jam which… is not how I’d describe it? My recollection is that it takes place in the post-apocalypse and centers around the power of Barkley’s devastating Chaos Dunk, a dunk so sick that it can nuke an entire city.
What does she mean there was a “generational shift” that led to people burning CDs? Back in the floppy disk days, everyone was copying floppies—I remember when my grandfather bought a Mac to use at home, and immediately his friends at work loaded him up with copied disks. Which generation is she thinking of that wasn’t pirating a ton of software?
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Lying requires intent. Currently popular LLMs build responses one token at a time—when it starts writing a sentence, it doesn’t know how it will end, and therefore can’t have an opinion about the truth value of it. (I’d go further and claim it can’t really “have an opinion” about anything, but even if it can, it can neither lie nor tell the truth on purpose.) It can consider its own output (and therefore potentially have an opinion about whether it is true or false) only after it has been generated, when generating the next token.
“Admitting” that it’s lying only proves that it has been exposed to “admission” as a pattern in its training data.
Recently my friend was trying to get me to apply for a junior dev position. “I don’t have the right skills,” I said. “The biggest project I ever coded was a calculator for my Java final, in college, a decade and a half ago.”
It did not occur to me that showing up without the skills and using a LLM to half ass it was an option!
Right, but… what does it have to do with Jeeps showing in-car advertisements?
I don’t understand how this is related to the Streisand Effect. The Streisand Effect is when you try to suppress unflattering info about yourself, and in the process you call attention to it, so now everyone knows. But we didn’t learn about this through Jeep trying to suppress the info, we just learned about it from people who saw the ads.
My driving is being non-secretly scored, I have an app just for that. Currently it just complains that I have power saving mode on all the time, so I don’t know if it’s not working or if it is and I just can’t see the results anymore. (I’m not turning off power saving mode.)
I feel like this list has some games that are too new to put on a “most influential” list. Let’s give it at least a few years to see how Baldur’s Gate 3 and Kingdom Come: Deliverance 2 influence the industry.
On the other end, how is Rogue not on the list? The number of games calling themselves “roguelikes” or “roguelites” has been ballooning every year for the better part of a decade now, and some of its ideas have found their way into other genres, especially the use of procedurally generated level layouts.
Edit: Ohhhhh the poll methodology was to ask people to pick one game, and then they sorted them by popularity. So even though I think Rogue is definitely a top-20-most-influential game, it’s harder to argue for it being top 1. But… that makes it even crazier that KCD2 is on the list. A significant number of people voted for KCD2 as “THE most influential game of all time”? It just came out!