SagXD
- 3 Posts
- 9 Comments
Fast. I can fully use my 800 Mbps network while in DDL. It is usually capped at 40 or 60 Mbps. It has other downsides too like only being able to download one file at the same time or having a cooldown b/w download(which I am sure J2Downloader can fix that). I usually torrent or If I am in a hurry I just stream it from some good sites.
SagXD@ani.socialto
Programmer Humor@programming.dev•AI cannot replace humans spiteful spirit
3·9 months agoOh, Is it my turn to tell the Indian Numbering System?
Here how we divide
100 > Sau Hundred 1000 > Hajar Thousand 1,00,000 > 1 Lakh Hundred Thousand 1,00,00,000 > *1 crore * Ten Million 10⁹ > 1 Arab 100 Crores or 1 Billion 10¹¹ > *1 Kharab * Hundred Billion 10¹³ > 1 Nil Hundred Trillion 10¹⁵ > 1 Padma Quadrillion 10¹⁷ > 1 Sankh Hundred Quadrillion
AI Summary(It should be an article not a video)
The video discusses the evolution and challenges of Unreal Engine 5 (UE5), highlighting its initial promise against the realities faced by developers. It explains how Unreal Engine cultivated a reputation for reliability and performance, especially with notable titles like “Gears of War” and “Bioshock,” culminating in the release of UE4, which democratized access for indie developers.
When UE5 launched in 2020, it showcased cutting-edge features like Nanite for higher polygon counts and Lumen for real-time global illumination, raising expectations for game development. However, the actual implementation of these technologies resulted in significant challenges for developers. Many found that transitioning to UE5 required a complete overhaul of their existing workflows and pipelines, which was especially daunting for smaller teams. Issues such as performance instability, lighting bugs, and streaming problems became prevalent in games, leading to criticisms of the engine’s reliability.
Further complications arose from UE5’s design assumptions, which older methodologies failed to meet. For example, the complexity of managing assets under Nanite’s system created new bottlenecks similar to those of older engines. The video highlights that while UE5 offers exceptional visual capabilities, the balance of polish and performance has become more difficult to achieve, especially for smaller studios lacking extensive resources.
In essence, while UE5 has the potential to revolutionize game development, its complexity has created a gap between promise and reality, leading to technical issues in many titles. Developers now face the dual challenge of harnessing innovative tools while also contending with performance and stability concerns. As these issues persist, the video raises questions about the future trajectory of game development using this powerful but complex engine.
SagXD@ani.socialOPto
Linux@programming.dev•Any Good Music Player with Sleep Timer feature?
3·11 months agoI currently use Strawberry it don’t have sleep timer.
Dev Rejected it.
https://forum.strawberrymusicplayer.org/topic/717/sleep-timer/2
https://github.com/strawberrymusicplayer/strawberry/issues/1259
SagXD@ani.socialto
Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.com•Replacing a shut down apple music downloaderEnglish
1·11 months agoIf you are OK with Telegram I can message you a bot.
DM
Lucida + some telegram bots.




Lunati is a voxel game engine this is a voxel game inspired by Minecraft