alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days ago"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creatorwww.pcgamesn.comexternal-linkmessage-square129linkfedilinkarrow-up1298arrow-down12
arrow-up1296arrow-down1external-link"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creatorwww.pcgamesn.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days agomessage-square129linkfedilink
minus-squaregaylord_fartmaster@lemmy.worldlinkfedilinkEnglisharrow-up11arrow-down2·2 days agoConstraints have always led to increased creativity, and now that there basically aren’t any limits with current tech and ballooning budgets in AAA there’s also basically no creativity.
minus-squareryathal@sh.itjust.workslinkfedilinkEnglisharrow-up3·2 days agoThere’s plenty of constraints still, they aren’t technical though. It’s about making a game good despite the monetization requirements.
minus-squaregivesomefucks@lemmy.worldlinkfedilinkEnglisharrow-up4arrow-down1·2 days agoLol Yeah, that’s totally the problems and not vertical integration being used to churn money as a gift…
Constraints have always led to increased creativity, and now that there basically aren’t any limits with current tech and ballooning budgets in AAA there’s also basically no creativity.
There’s plenty of constraints still, they aren’t technical though. It’s about making a game good despite the monetization requirements.
Lol
Yeah, that’s totally the problems and not vertical integration being used to churn money as a gift…