• Lost_My_Mind@lemmy.world
    link
    fedilink
    English
    arrow-up
    28
    ·
    1 day ago

    I’m already not buying it. I have a rule. I’ll pay full price for a full price game. That’s fine. That’s fair. I pay full price, I get full game.

    I will also play free to play games that charge small amounts of money to play. That’s fair. The game was free, and I am enjoying it. That’s fair.

    My rule comes into place that I will NOT buy a game that I then need to continually pay for.

    GTA 5 has already shifted priority to their online portion of the game. But there’s still a solid single player game. But online has CLEARLY been the priority post launch, with no updates or dlc to the offline campaign since release.

    Compare this to constant updates and dlc for the online campaign. But there’s a catch. GTA states that GTA Online is a seperate game/experience. However, in order to play GTA Online, you need to buy GTA 5. On PS5, I believe the standard non-sale price is STILL $59.99. Keep in mind, this is an upscaled graphics PS3 game that came out in 2013.

    So in order to play GTA Online, you gotta pay $59.99, but once you do you’re IMMEDIATELY at a disadvantage. Not the fact that you’re level 0, but the fact that even if you level up your player, other players are constantly using shark cards. Which are in-game currency that you don’t unlock. You buy them. With real world money. Already paid $59.99, but let me just pay another $19.99. Not to win, but rather to not fall behind.

    Because if I pay $19.99, and you pay $19.99, we’re both on even footing, and we’re both out $19.99. However if I pay $19.99, and you don’t, I then have an advantage before you even turn your console on.

    And rockstar has openly stated that GTA 6 will heavily lean into this EVEN HARDER. It’s now a core component of online play, which again, is their main concern with this game.

    They’ll throw in a single player campaign, but it’s just scraps off the bone. The real meat of the game is online. Which again, is pay to stay competitive. After you’ve already bought the game.

    Nooooooooope. From my perspective the only way to win, is to not buy/play at all. This coming from a 41 year old who played the ps1 GTA games as a teenager. So it’s not like GTA just isn’tmy thing.

    I want to like GTA 6. But rockstar is just giving me the middle finger. So in return I will give back the middle finger.

    • Gamoc@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      24 hours ago

      Whilst I agree that GTA Online can die in a fire, then have it’s remains unfortunately caught up in a series of fires for an eternity, I think GTA online is available separate from GTAV.

  • Piatro@programming.dev
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    3
    ·
    1 day ago

    Ok hear me out. I’m a book author, I write a book and try to sell it for £100 while all my peers are selling books at 60 or 70. I spend the most money imaginable making my book. It’s quite possibly the largest book in existence thanks to the effort of me and 5000 other people. I lie awake at night worrying that we’ll never make back the money we’ve spent on it.

    Wait what’s this? Some team of less than 10 people has written a 3-page book and sold it for 2.50? And people are… Buying it?! But why? Look at the size of my book, clearly it must be better because it’s so big, so fancy, so expensive! Every letter cost me millions! I read the 3-page book. It doesn’t have money dropping from each letter like mine. It has a beginning, middle and end but mine has 500 acts each more expensive than the last. Surely it’s not that good… It’s pretty great actually. I have learned nothing from this experience, even though it’s happened a hundred times. I will still make more money than entire countries, somehow.

  • IronJess@lemmy.today
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    1
    ·
    1 day ago

    At that point people should refuse to buy it until it hits 70 or 60. They are going recouperate their investment unless the game is trash.

    • .Donuts@lemmy.world
      link
      fedilink
      English
      arrow-up
      16
      ·
      1 day ago

      Good luck trying to convince gamers not to buy a (insanely marketed) game. Remember MW2?

    • quixotic120@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 day ago

      Rockstar are scumbags

      Never drop prices, their sales are minimal unless the game is ancient, and they do digital only now

      Plus the whole “remaster a game by turning up the resolution and frame rate then charging you 50 dollars” nonsense. In my day we called that a “settings menu option”

  • mPony@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    1 day ago

    I guess gamers really are walking dollar signs, according to all these folks.

  • Dariusmiles2123@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 day ago

    It’s surprising that games are getting cheaper compared to the cost of living. If you take into consideration the fact that games are becoming more expensive to produce, I really don’t understand it.

    Gaming is way cheaper for me than it was during the ps2 or ps3 era.

    Still, I don’t want games to become more and more ambitious and cost more and more. So, if I get GTA6, it’s gonna be at a reasonable price, maybe even second hand since I don’t need to directly support Rockstar.

  • tal@lemmy.today
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    1
    ·
    edit-2
    1 day ago

    I’m okay with game prices going up – they’ve fallen far behind inflation over the decades – though personally I favor DLC rather than one large shebang. Lower risk on both sides.

    And there are a lot of games out there that, when including DLC, run much more than $100. Think of The Sims series or a lot of Paradox games. Stellaris is a fun, sprawling game, but with all DLC, it’s over $300, and it’s far from the priciest.

    But if I’m paying more, I also want to get more utility out of what you’re selling. If a game costs $100, I expect to get twice what I get out of a competing $50 game.

    And to be totally honest, most of the games that I really enjoy have complex mechanics and have the player play over and over again. I think that most of the cost that game studios want is for asset creation. That can be okay, depending upon genre – graphics are nice, music is nice, realistic motion-capture movement is nice – but that’s not really what makes or breaks my favorite games. The novelty kind of goes away once you’ve experienced an asset a zillion times.